Upgrading
The Arctix System does not have character levels. It instead opts for an "a la carte" system of upgrading, giving the players more control and flexibility in creating the exact character they want. Players can purchase upgrades to stats of any kind, however, some stats have limitations. Players simply spend their Experience Points to purchase upgrades. Refer to the chart below for upgrade costs.
Traits
Players may upgrade base traits for 25,000 XP per point. This is meant to show that people can get smarter, stronger, more coordinated, etc. Upgrades in this manner are limited to 2 points from where a character started, however, per trait. So for example, a character who started at 4 Aptitude would be capped at upgrading to 6. Characters also are still maxed at 10, and cannot upgrade further.
Action Points
Players may purchase additional action points for 25,000 XP per point.
Life Points
- cost for the Medic: 1000 XP for 5 Life Points
- cost for the Hunter: 1200 XP for 5 Life Points
- cost for all other Archetypes: 1500 XP for 5 Life Points
Derived Stats
All derived stats can be purchased for 1500 XP for 1 stat point except in the following conditions:
- Mental Resilience is 1000 XP for Medics
- Toxin Resilience is 1000 XP for Charmers
- Reflex is 1000 XP for Outlaws and Hunters
- Immunity is 1000 XP for Hunters
- Physical Resilience is 1000 XP for Fixers
- Speed is 1000 XP for Mercs
Skill Points
All regular Skills and Influence Skills can be purchased for 2500 XP except under the following conditions:
- Charmers can upgrade Influence Skills for 2000 XP for 1 point
Combat Skills
Players may upgrade Combat Skills by purchasing them with Experience Points. Characters of the Merc Archetype have an advantage:
- cost for the Merc Archetype: 2000 XP for 1 combat skill point
- cost for all other Archetypes: 2500 XP for 1 combat skill point
Archetype Tricks
Additional Archetype Tricks may be purchased for 2500 XP, except for Outlaws, who pay 2000 XP.
Crafting Levels
Crafting levels can be purchased for 1000 XP per level per tier. For example. Increasing from level 1 to 2 at brewing would cost 2000 XP, because the upgraded level is 2. Going from 2 to 3 would be 3000 XP, but going from 1 to 3 would be 5000 XP and not 3000 XP, because of the cost associated with going to 2 first.
- Level 1: 1000 | cost for Fixer: 700
- Level 2: 2000 (3000 total) | cost for Fixer: 1400 (2100 total)
- Level 3: 3000 (6000 total) | cost for Fixer: 2400 (4500 total)