Archetype Tricks

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Archetype Tricks are special abilities that can only be used by characters of that specific Archetype. Open Tricks may be used by any character, regardless of Archetype. Upon Character Creation, players may choose one Archetype Trick for their specific Archetype. After that, players must spend Experience Points to purchase additional Tricks.

Medic Tricks

  1. Action Share - allows them to give some or all of their own action points to other players during a round
  2. Antibiotic Master - players in the party gain +2 to Immunity when rolling to fight off infection or disease
  3. Antidote - slows the effects of poison by 50%
  4. Blood Donor - can heal other characters by donating their own Life Points
  5. Bone Setter - broken bones heal 50% faster
  6. Divine Protection - +1 Character Difficulty Rating to hit while tending to any wounded comrade
  7. Heal Share - allows them to distribute (split) Life Points from medical supplies (consumables) amongst multiple characters
  8. Miracle Worker - has a 50% chance of preventing Permanent Effects to self or others (roll 2d10)
  9. Rejuvenate - naturally self-generates 1 Life Point per turn during combat without needing to use a consumable
  10. Suture Master - can stop bleeding by using a standard sewing kit

Charmer Tricks

  1. Angelic Appeal - other people will only attack the Charmer after another in their party has been attacked first
  2. Drunken Master - allows them to reap the full benefits of alcoholic consumables while limiting the negative effects by 1
  3. Lullaby - can sing a single person to sleep except during combat
  4. Pants on Fire - +2 Luck points toward any rolls while attempting to lie or bluff
  5. Rapid Fire - can fire off 2 arrows for 1 Action Point
  6. Recruiter - +1 Luck point toward any rolls while attempting to hire goons
  7. Rock Star Confidence - +1 Luck point toward any rolls while Performing
  8. Roll Cameras - +1 Charisma score while Acting in situations where getting caught would result in a high likelihood of death
  9. Sex Machine - +1 Luck point toward any rolls while seducing
  10. Yield to Me - +2 Luck points toward any rolls while attempting to persuade enemy combatants to surrender

Outlaw Tricks

  1. Black Market - gains a 10% bonus when buying and selling items (buying is 10% less than final price, selling is 10% more)
  2. Bladeslinger - +3 Luck points toward throwing a blade during combat (range 3x Strength in feet)
  3. Coward's Boon - +1 Character Difficulty Rating while taking cover (in addition to the automatic one)
  4. Disarmer - +2 Luck points toward any rolls during combat when attempting to disarm an enemy combatant
  5. Double Wielder - can do two attacks for 1 Action Point when dual-wielding edged weapons
  6. Ghost Mode - can hide completely in night or other visually challenging environments until they give away their position
  7. Lawless - +1 Luck point toward any rolls when interacting with a Regulator (law enforcement) type character
  8. Locksmith - reduces all lock and safe DR by 1
  9. Rogue's Choice - can choose how to spend Action Points during combat instead of being tied to the defaults
  10. Sneak Attack - +2 Luck points toward any rolls when attacking while sneaking

Hunter Tricks

  1. Ammo Finder - finds 50% more ammunition when scavenging
  2. Animal Magnetism - catches fish or traps animals 10% faster while camping
  3. Breath Control - +3 Luck points on rolls toward sniping if 2 combat action points are used
  4. Culinary Master - every food consumable they make by cooking also provides 1 Life Point per Cooking Skill Level
  5. Feel the Herd - if the Hunter can see at least 1 NPC during recon, they can sense if there are others with them, but never how many or where
  6. Harvester - can obtain 50% more plants from foraging
  7. Night Vision - does not suffer from negative perception effects of night
  8. Pacify - +2 Character Difficulty Rating while being attacked by creatures other than cybrids
  9. Prepper's Boon - can use the next pack size without needing the corresponding Strength stat
  10. Sixth Sense - can sense when a wild animal is somewhere within 100 meters, but will have to use recon to try to determine where it is

Fixer Tricks

  1. Armormaster - has automatic access to all armorsmithing recipes without having to find them from scavenging or trading
  2. Arsonist - +2 damage bonus to any weapons that deal fire damage
  3. Commo Specialist - can automatically fix and use any piece of communications equipment
  4. Fool for Tools - can use the next pack size without needing the corresponding Strength stat, but only to carry tool items
  5. Incite - can spend 1 combat action point to draw an attack away from another player onto themselves
  6. Maintainer - apparel and armor items degrade in condition at half the normal rate
  7. Power Miser - get an extra 2 uses from any battery or fuel powered item
  8. Rigged - armor and apparel deals 2 automatic damage to characters that inflict damage using unarmed combat
  9. Sledger - +2 damage bonus when attacking with any tool
  10. Unbreakable - can repair broken items

Merc Tricks

  1. Angel of Death - +1 action point per turn until combat is over whenever Merc damage results in death
  2. Avenger - +1 damage when attacking a character that has damaged another player in the party
  3. Blood Sacrifice - can deal 1 extra damage point per own Life Point sacrificed during a successful hit
  4. Fast Reload - can reload during combat without spending an action point
  5. Gunslinger - can roll a Reflex Check when first being shot at for a chance to get the first shot
  6. Hand of Justice - +1 damage when attacking any Blueback or lawless character
  7. Intimidating Presence - increases the Merc’s Character Difficulty Rating by 1 during surprise attacks
  8. Last Stand - +2 damage while the Merc’s life points are below 10
  9. Legendary Precision - can choose where attacks hit in lieu of the dice roll
  10. Rally - all party members gain a once-per-combat encounter +1 Luck point bonus to attack

Assassin Tricks

  1. Sniper - +2 Luck Points when attempting to use a sniper rifle at long distance

Bounty Hunter Tricks

  1. Incapacitator - +2 Luck Points when attempting to knock an enemy unconscious with force or choking them out

Open Tricks

Open Tricks are tricks that are available to any player character, regardless of Archetype.

  1. Blind Side - +2 to Incapacitate when you charge to tackle from more than 20 feet away
  2. Bruiser - +2 Luck Points when engaging in Unarmed Combat; +1 CDR to hit; -2 Damage from Unarmed
  3. Canadian Tuxedo - +1 Social IX for every item of denim worn
  4. Cold-blooded - +2 Physical Resistance against cold environmental effects
  5. Fair Winds - all archery and firearm weapons used by this character have a range of 10 extra feet
  6. Fortune Favored - whenever all Luck Points are spent, 1 is automatically replenished, but cannot be used in that same turn
  7. Gladiator - +1 to Character Difficulty Rating and Edged Weapons while using a sword and a shield together
  8. Hungry Harvey - can use the next pack size without needing the corresponding Strength stat, but only to carry food or alchemicals
  9. Iron Lung - gains a +1 to Fortitude for anything requiring them to hold their breath (escaping gas, underwater dives, etc.)
  10. Life of the Party - can remain conscious until -5 Life Points instead of 0, but still dies at 2x Fortitude
  11. Lush - gain +3 Life Points in addition to other effects when consuming alcoholic beverages
  12. Nicotine Fiend - gain double the effects (positive and negative) when using any tobacco product (Sergeant or Monarch)
  13. Pot of Gold - can spend 3 Luck Points to roll 1 additional die when doing a skill check
  14. Quarterback - extends the range of thrown weapons to the next Strength stat
  15. Somewhat Humanist - +3 damage when attacking twitchers or cybrids
  16. Steel Chin - takes 1 less damage for any unarmed or impact attack
  17. Track Star - can sprint an additional 5 feet per Action Point if all action points are used at once
  18. Unstable - deals +1 damage for every penalty from Insanity due to Hunger
  19. Vile Disposition - gain a +2 Social IX score when dealing with Bluebacks
  20. Wrecking Ball - causes 1 addition condition degradation whenever damage is done to any enemy armor or weapon

Purchasing Additional Tricks

Players can spend 2500 XP to buy an additional trick, except for Hunters, who may spend 2000.