Traits
There are 6 base Traits that determine a character's major attributes. The scores here also determine how many dice are rolled when doing a Skills check.
- Aptitude - how intelligent a character is
- Charisma - how charming a character is
- Dexterity - how coordinated a character is
- Perception - how well a character can see, hear, smell, taste, and feel
- Fortitude - how tenacious a character is, or how hardy
- Strength - how physically powerful a character is
Base Trait Points
On Character Creation, players are allotted 33 total points to put into the 6 traits. Each trait must have a minimum of 1 and a maximum of 10. If a player needs to fast-track the creation process, each Archetype has a pre-made character (see chart below). If a player wants a faster creation process but more flexibility, here are a few number combinations that add up to 33:
- 10, 10, 10, 1, 1, 1 (min-max set; not recommended)
- 10, 8, 6, 3, 3, 3
- 9, 7, 5, 4, 4, 4
- 8, 6, 6, 5, 4, 4
- 7, 6, 6, 5, 5, 4 (used in the pre-made Archetypes)
- 6, 6, 6, 5, 5, 5
Derived Stats
Some stats derive their starting number from these initial attribute points. These are:
- Character Difficulty Rating - average of Aptitude and Dexterity, rounded down
- Immunity - combined Perception and Fortitude
- Life Points - starting LP is Mental Resilience + Physical Resilience
- Mental Resilience - combined Aptitude and Charisma
- Reflex - combined Dexterity and Perception
- Physical Resilience - combined Fortitude and Strength
- Speed - combined Dexterity and Strength
- Toxin Resistance - combined Charisma and Dexterity
Upgrading Base Traits
Characters may upgrade base traits for 25,000 XP per point. This is meant to show that people can get smarter, stronger, more coordinated, etc. Upgrades in this manner are limited to 2 points from where a character started, however, per trait. So for example, a character who started at 4 Aptitude would be capped at upgrading to 6. Characters also are still maxed at 10, and cannot upgrade further.