Hunter

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Hunter image by Edward Yorke

The Hunter is one of six core Archetypes in the Rainwall system. Hunters are best at surviving in the wild. These people are at home in nature. They operate best with high Perception and Mystical Influence scores. The three sub-types for the Hunter are Prepper, Ranger, and Scout.

Description

Survival is paramount. Staving off disease and people who want to kill you for want of your shoes is one thing, but food presents a more pressing issue. In the wasted corpse of civilization, hunger is your greatest adversary. This is why the hunter is a treasured companion. With keen senses and measured reflexes, the hunter can locate and procure sustenance where others cannot. Be it a creature of land, air, or water, the hunter can get it. The wilderness is home. Plants and animals are ripe for the taking if you know where to look.

Hunter Sub-Types

  • Prepper - The Prepper has one goal in mind: survival. Unlike the pure Hunter, they excel at knowing how to procure the items they need. Scavenging is second-nature to them, but they can survive off the land as well.
  • Ranger - The Ranger is at home in the open wilderness, and can find their way under even the most harrowing conditions. They operate best as navigators, and can sneak and observe in almost any environment.
  • Scout - The Scout is the consummate observer. They are skilled at finding danger, enemies, or food sources in the wild. They have keen senses and provide an early warning system in a world where alarms have gone the way of the cellular phone.

Base Traits

If you choose to go with a ready-made character of the Hunter Archetype, the base trait stats are as follows:

Hunter Bonuses

  • Hunters automatically get a 4 skill rating in Hunting and start with a Cooking skill of 1.
  • They also get 2 non-combat actions and 3 combat action per turn during combat.
  • can upgrade Immunity at a cost of 1000 Experience Points for 1 immunity point
  • can upgrade Life Points at a cost of 1200 XP for 5 LP

Hunter Tricks

Hunter icon.png

The following Archetype Tricks are available only to Hunters.

  1. Ammo Finder - finds 50% more ammunition when scavenging
  2. Animal Magnetism - catches fish or traps animals 10% faster while camping
  3. Breath Control - +3 Luck points on rolls toward sniping if 2 combat action points are used
  4. Culinary Master - every food consumable they make by cooking also provides 1 Life Point per Cooking Skill Level
  5. Feel the Herd - if the Hunter can see at least 1 NPC during recon, they can sense if there are others with them, but never how many or where
  6. Harvester - can obtain 50% more plants from foraging
  7. Night Vision - does not suffer from negative perception effects of night
  8. Pacify - +2 Character Difficulty Rating while being attacked by creatures other than cybrids
  9. Prepper's Boon - can use the next pack size without needing the corresponding Strength stat
  10. Sixth Sense - can sense when a wild animal is somewhere within 100 meters, but will have to use recon to try to determine where it is