Fixer

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Fixer image by Edward Yorke

The Fixer is one of six core Archetypes in the Rainwall system. Fixers are best at fixing things and inventing new ones. These are the tinkerers and engineers. They can make anything. They operate best with high Fortitude and Cultural Influence scores. The three sub-types for the Fixer are Curator, Driver, and Hacker.

Description

One person's trash is another's treasure. Scavenging means more than simply scrounging for food and supplies. Every little thing can mean the difference between life and death, hardship and comfort. Humans became apex predators because of their ability to wield tools, and wielding tools is the domain of the Fixer. Being able to fix an item using the abundance of the objects left behind is an art form. Having a tinkerer--an engineer--in your midst means having valuable resources at your disposal. Fixers are able to maintain and build, repair and invent. They grease the wheels and forge ever onward. And being able to make new items out of spare parts is a gift that few possess.

Fixer Sub-Types

  • Curator - The Curator’s specialty is finding rare or important items. They have a knack for knowing where to look for whatever they need, and they are also very capable when it comes to using their talents to gain favor or resources.
  • Driver - The Driver likes machinery of all kinds, and they seem to possess a rare talent for being able to operate any kind of vehicle. They know their way around cars. And not only can they pilot a variety of vehicless, they can ride a variety of mounts just as well.
  • Hacker - Despite there being no power grid or internet, technophiles have still managed to find a number of ways to put their vast skills to use. They simply understand electronics inside and out, and one thing is for certain: electronics are ripe for the taking.

Base Traits

If you choose to go with a ready-made character of the Fixer Archetype, the base trait stats are as follows:

Fixer Bonuses

  • Fixers automatically get a 4 skill rating in Repair and start with an Armorsmithing skill of 1.
  • They also get 3 non-combat actions and 2 combat action per turn during combat.
  • can upgrade Crafting Skill level for a 30% XP discount.
  • can upgrade Physical Resistance at a cost of 1000 XP for 1 physical resistance point.

Fixer Tricks

Fixer icon.png

The following Archetype Tricks are available only to Fixers.

  1. Armormaster - has automatic access to all armorsmithing recipes without having to find them from scavenging or trading
  2. Arsonist - +2 damage bonus to any weapons that deal fire damage
  3. Commo Specialist - can automatically fix and use any piece of communications equipment
  4. Fool for Tools - can use the next pack size without needing the corresponding Strength stat, but only to carry tool items
  5. Incite - can spend 1 combat action point to draw an attack away from another player onto themselves
  6. Maintainer - apparel and armor items degrade in condition at half the normal rate
  7. Power Miser - get an extra 2 uses from any battery or fuel powered item
  8. Rigged - armor and apparel deals 2 automatic damage to characters that inflict damage using unarmed combat
  9. Sledger - +2 damage bonus when attacking with any tool
  10. Unbreakable - can repair broken items