Consumables

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Consumables are items any character can consume (ingest or use up) in order to get some type of effect or result. The kinds of consumables are alchemicals, food, medicinals, and poisons. Some consumables may offer a benefit in one direction and a drawback in another.

Trait-boosting Consumables

These consumables give a temporary boost to base traits, and are not as commonly found as others.

Num. Name Type Method Bonus Penalty Duration Cost Craft
1 Russian Mindbender Alchemical Ingestion.png +1 Aptitude -1 Strength 1 round
2 Tunguska Vodka Alchemical Ingestion.png +1 Charisma -1 Dexterity 1 round
3 Cheetah Burner Hellcat Alchemical Ingestion.png +1 Dexterity -1 Aptitude 1 round
4 Sergeant Snuff Alchemical Contact.png +1 Perception -1 Charisma 1 round
5 Holdover Bar Food Ingestion.png +1 Fortitude -1 Perception 1 round
6 Panther Milk Preworkout Food Ingestion.png +1 Strength -1 Fortitude 1 round
7 Cheetah Burner Nectar of the Gods Alchemical Ingestion.png +1 All Traits 1 round
8 Thunderberry Tea Poison Ingestion.png -1 all Traits 1 round
9 Sergeant Long Cut Wintergreen Alchemical Contact.png +5 Damage 1 round
10 Launchpad Energy Drink Alchemical Ingestion.png +3 Action Points 1 round

Full List