Consumables
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Consumables are items any character can consume (ingest or use up) in order to get some type of effect or result. The kinds of consumables are alchemicals, food, medicinals, and poisons. Some consumables may offer a benefit in one direction and a drawback in another.
Trait-boosting Consumables
These consumables give a temporary boost to base traits, and are not as commonly found as others.
Num. | Name | Type | Method | Bonus | Penalty | Duration | Cost | Craft |
---|---|---|---|---|---|---|---|---|
1 | Russian Mindbender | Alchemical | +1 Aptitude | -1 Strength | 1 round | |||
2 | Tunguska Vodka | Alchemical | +1 Charisma | -1 Dexterity | 1 round | |||
3 | Cheetah Burner Hellcat | Alchemical | +1 Dexterity | -1 Aptitude | 1 round | |||
4 | Sergeant Snuff | Alchemical | +1 Perception | -1 Charisma | 1 round | |||
5 | Holdover Bar | Food | +1 Fortitude | -1 Perception | 1 round | |||
6 | Panther Milk Preworkout | Food | +1 Strength | -1 Fortitude | 1 round | |||
7 | Cheetah Burner Nectar of the Gods | Alchemical | +1 All Traits | 1 round | ||||
8 | Thunderberry Tea | Poison | -1 all Traits | 1 round | ||||
9 | Sergeant Long Cut Wintergreen | Alchemical | +5 Damage | 1 round | ||||
10 | Launchpad Energy Drink | Alchemical | +3 Action Points | 1 round |
Full List
- Cheetah Burner Hellcat
- Cheetah Burner Nectar of the Gods
- Corlman's Pork Stew
- Crown Pony IPA
- Dramiflex Injection
- Dramiflex Tablets
- Holdover Bar
- July Jackson Cumberland Bourbon
- Komrade Kola
- Launchpad Energy Drink
- McFadden's Holy Mackerel
- Mister Blitzkrieg Bratwurst
- Monarch Cigarettes
- Monarch Menthols
- Panther Milk Preworkout
- Pelican Wing Hot Sauce
- Russian Mindbender
- Sad Mountain Moonshine
- Sergeant Wintergreen
- Sergeant Snuff
- Sonesta Texas Style Beans
- Tunguska Vodka
- Velicin Injection
- Velicin Tablets