Damage
Damage is calculated by taking the Increment of Success and multiplying it first by the weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Lastly, if a weapon has a (+X) bonus for damage, that final amount is added once at the end of all calculations.
Example Damage
For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3(+3).
- If the player meets the DR exactly, the base damage is 3. The +3 bonus is then added for a total of 6 damage.
- If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 6, then the +1 is added for a total of 7 damage.
Hit Placement
If an attack is successful, the off-colored die determines where it landed.
- 0 - left foot
- 9 - right foot
- 8 - left hand, weapon if present
- 7 - right hand, weapon if present
- 6 - left leg
- 5 - right leg
- 4 - left arm
- 3 - right arm
- 2 - torso or body
- 1 - head
Multiple Hit Effects
If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.
Temporary Effects
Characters can become afflicted with temporary effects, which may or may not include damage. These include:
- diarrhea
- vomiting
- infection
- exhaustion (loss of action points)
- injury impairing mobility
- panic
- sensory loss (blindness, hearing, etc.)
Permanent Effects
Characters can become permanently afflicted with certain effects, which may or may not include damage. These include:
- missing body parts
- sensory loss
- psychological trauma (character may become triggered by certain types of events)