Damage

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Damage is calculated by taking the Increment of Success and multiplying it first by the weapon's damage. For example, if a weapon has a damage of 2, and the player rolled 6 successes for a Difficulty Rating of 4, then the Increment of Success is 3 (meeting the DR counts as 1). Multiply this by the damage to get 6. Lastly, if a weapon has a (+X) bonus for damage, that final amount is added once at the end of all calculations.

Example Damage

For a successful skill check using a Barbwire Baseball Bat, figure out the damage dealt first. For the base weapon (no modifications), the damage is 3(+3).

  • If the player meets the DR exactly, the base damage is 3. The +3 bonus is then added for a total of 6 damage.
  • If the player rolled 1 more success than the DR, the Increment of Success is 2, so the base damage is 6, then the +1 is added for a total of 7 damage.

Hit Placement

If an attack is successful, the off-colored die determines where it landed.

  • 0 - left foot
  • 9 - right foot
  • 8 - left hand, weapon if present
  • 7 - right hand, weapon if present
  • 6 - left leg
  • 5 - right leg
  • 4 - left arm
  • 3 - right arm
  • 2 - torso or body
  • 1 - head

Multiple Hit Effects

If an attack has multiple hit effects, a skills check is done for each hit, and damage/placement is checked for each hit accordingly.

Temporary Effects

Characters can become afflicted with temporary effects, which may or may not include damage. These include:

  • diarrhea
  • vomiting
  • infection
  • exhaustion (loss of action points)
  • injury impairing mobility
  • panic
  • sensory loss (blindness, hearing, etc.)

Permanent Effects

Characters can become permanently afflicted with certain effects, which may or may not include damage. These include:

  • missing body parts
  • sensory loss
  • psychological trauma (character may become triggered by certain types of events)